Controls:

-Keyboard and mouse: "A" and "D" to move, "W" to activate terminals , mouse left click to attack, space bar to jump

-Keyboard alternative: Arrows to move and activate terminals, "X" to attack, and "Z" to jump.

-Gamepad(not fully optimized, but you can try it): Left stick to move, press "up" in left stick to activate terminals, "X" to attack and "A" to jump.

---------------------------------------------------------------

PowerBot Update 1.1:

-2 more rooms and a boss room

-Checkpoints!

-Animations

-Many fixes (screen tearing, detection of terminals, enemies movements)

-"Coyote time"

-Main Menu and End Menu (with replay button). Thank you Llama Vinilos for the title art!

-New sounds and music

-New control options

-And more!

Thank you so much for all of your feedback in the "Mini Jam 73: Power", it helped us a lot to know what to focus on for the update. We hope you can try it again and enjoy the fixes and features.

TecnoMagos (Ancaria Nova and MartinLagman)

---------------------------------------------------------------


This is our first game together, made for the "Mini Jam 73: Power", by me and my friend MartinLagman (added as contributor). Sorry for the remaining bugs! We will probably update the game next week to correct them, and to add and complete the minimum gameplay objectives that we planned for this game.


We are learning so we appreciate any feedback you can give us :)

TecnoMagos: AncariaNova and MartinLagman.

Music by TecnoMagos.


Credits for external assets:

Palette (we added white to it):

"Nymbh GB Palette" by Kerrie Lake


Sprites  (changed palette colors)

Main character sprite: "Droid Zapper" (in "Sci Fi character pack 6") by https://penusbmic.itch.io/

Sprite pack for tiles and enemies:

Space Base Platform Shooter 8-bit Art Graphics Pack

by sitebender

https://sitebender.itch.io/space-base-platform-shooter-8-bit-art-graphics-pack


Comments

Log in with itch.io to leave a comment.

Fun game, but I think having a bit of coyote time would be great! I sometimes had to redo the same jump over and over because I was a couple of pixels off the ledge.

Hello there! Glad you enjoyed the game, and thank you for the feedback. The coyote time is a great observation and recommendation, we'll make sure to look into that for a future update, thanks!